Arcade Classics: Video Games from the Collection of Museum of the Moving Image


All you need to know is laid in the museum’s press release below.  I’ll just add our ringing endorsement – the pleasure of being in several dark rooms with just the glow of screens to guide your way.  Whether you were reliving your childhood or showing your kids what it really means to have your name on the leaderboard – this exhibit was a field trip to drool over.

“Arcade Classics features more than 30 video arcade games released between 1971 and 1993, drawn from the Museum’s collection. All of the games will be playable. Though the era of the video arcade game is long gone, arcade games were the grounds for innovation and experimentation that informed the genres, conventions, and play mechanics of the video games that we know today.

The earliest game on view in Arcade Classics is Computer Space (1971), the first coin-operated video arcade game, created by Nolan Bushnell. While Computer Space was not a commercial success, Bushnell used the $500 he earned from it to found Atari. After seeing an early demonstration of a ball and paddle game for the soon-to-be-released Magnavox Odyssey (1972), he along with Allan Acorn developed Pong (1972), also on view, which became a massive commercial and cultural phenomenon, and spawned a new industry. The 38 games on view in the exhibition range in genre from early sports games (Atari Football, NBA Jam, Track & Field); fighting games (Karate Champ, Mortal Kombat); driving games (Pole Position, Out Run); puzzle and platformers (Donkey Kong, Frogger, Q*Bert); and a diverse array of “shooters,” many set in space (Asteroids,Galaxian, Defender, Space Invaders, Zaxxon), but also earthbound variations like Centipede.

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A complete list of games on view:  Arkanoid (Taito. Released in the U.S. by Romstar, 1986),  Asteroids (Atari, 1979), Atari Football (Atari, 1979), Battlezone (Atari, 1980), Berzerk (Stern, 1980), Centipede (Atari, 1981), Computer Space (Nutting, 1971), Crazy Climber (Nihon Busan / Distributed in North America by Taito, 1980), Defender (Williams, 1980), Dig Dug (Atari, 1982), Donkey Kong (Nintendo, 1981), Dragon’s Lair (Cinematronics, 1983), Frogger (Sega, 1981), Galaxian (Namco / Manufactured in the U.S. by Bally/Midway, 1979), Galaxy Force II (Sega, 1988), Gauntlet (Atari, 1986), Karate Champ (Data East, 1985), Missile Command (Atari, 1979), Mortal Kombat (Midway, 1992), Ms. Pac-Man (Namco / Manufactured in the U.S. by Bally/Midway, 1982), NARC (Williams, 1988), NBA Jam (Midway, 1993), Out Run (Sega, 1986), Pole Position (Atari, 1983), Pong (Atari, 1972), Q*Bert (Gottlieb, 1982), Qix (Taito, 1981), Robotron 2084 (Williams, 1982), Space Invaders (Taito, 1979), Star Wars (Atari, 1983), Super Breakout (Atari, 1978), 10 Yard Fight (Taito, 1984), Tempest (Atari, 1981), Terminator 2: Judgment Day (Midway, 1991), Time Pilot (Centuri, 1984), Track & Field (Konami/Centuri, 1983), Tron (Bally/Midway, 1982), Zaxxon (Sega / Released in the U.S. by Gremlin, 1982).”

via Museum of the Moving Image





MIAMI BEACH – In the nondescript 1064 store front, a hot and stuffy arcade with churning box fans in the corners did nothing but permeate more hot air as the familiar sounds of excitement and joysticks being jammed filed out of the doorway and onto the street. In that stuffy room people were copping some serious nostalgia.

This revamp of the classic arcade was the brainstorm of BÄST & Brooklyn based artists Patrick McNeil and Patrick Miller who make up the artistic duo Faile. Here in their mixed media arcade installation,  iconic video games were morphed into crazy pop culture themed games with hypnotic neon graphics. The classic Indy driving game became a race to steer a dollar bill on a road of cocaine. The Breaking Bad game let you take control of a pair of brass knuckles to beat the snots out of a pinata. The invaders spin off shot lasers out of Peter Pan’s spray can at flying eyes.

The art inspired games didn’t take long to get into – the game lengths were so short that people moved onto the next quickly so there was never really a long wait to play. If you ran through the games too quickly there was always foosball in the black light room to entertain you. Did I mention that the token machines in this joint spit out special Deluxx Fluxx coins…perfection.

Faile & Bast’s Deluxx Fluxx Arcade did not disappoint. If you were on some serious art overload and needed to get away from the fairs – this hit the spot. Shame that its poised to pack-up and leave Miami when the fairs roll out of town too.